Rule 3 of 7

King of the Hill

Get your king to the centre to win.

Play King of the Hill All rules

The rule

You also win by walking your king to one of the four centre squares.

How it plays

1The hill is four squares

Win by checkmate, or walk your own king to one of the four squares in the middle of the board — d4, d5, e4, e5 — and the game ends on the spot.

2Safety against speed

A king that heads for the middle is a king leaving its walls. The hill rewards the brave early and the precise late — and your opponent is racing you to the same four squares.

3The exact rules

Stand your own king on d4, d5, e4 or e5 and the game ends at once. The king has to arrive legally: it may not move into check to reach the hill, and a king already in check must answer the check first. Checkmate still wins, and so does a win on time. Everything else is chess.

Six finds

Moments to look out for. Each one you make in a game is kept in your finds.

Questions

Do I need an account?

No. An account keeps your rating and your finds on every device.

The seven rules